build(init):项目初始化建立,迁移无需重构部分内容。

This commit is contained in:
徐涛
2023-12-21 11:05:43 +08:00
commit f4969fd7d1
42 changed files with 1013 additions and 0 deletions

67
src-tauri/src/config.rs Normal file
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use std::{
fs::{DirBuilder, File},
io::{Read, Write},
ops::Deref,
path::{Path, PathBuf},
sync::{Mutex, MutexGuard},
};
use serde::{Deserialize, Serialize};
use crate::keyboard_mapping::KeyboardMapping;
#[derive(Debug, Serialize, Deserialize)]
pub struct Configuration {
pub mappings: Vec<KeyboardMapping>,
}
static CONFIG_INSTANCE: Mutex<Configuration> = Mutex::new(Configuration {
mappings: Vec::new(),
});
impl Configuration {
// 获取一个可以用于访问应用配置信息的引用。
pub fn get() -> MutexGuard<'static, Configuration> {
CONFIG_INSTANCE.lock().unwrap()
}
// 确认应用数据目录的存在,如果数据目录不存在,那么将自动创建。
fn ensure_data_dir() -> anyhow::Result<PathBuf> {
let config_dir = directories::ProjectDirs::from("xyz", "archgrid", "pylib").ok_or(
anyhow::anyhow!("unable to fetch application data directory"),
)?;
let data_dir = config_dir.data_dir();
if !data_dir.exists() {
let mut dir_creator = DirBuilder::new();
dir_creator
.recursive(true)
.create(config_dir.data_dir())
.unwrap();
}
Ok(data_dir.to_path_buf())
}
// 确认应用配置文件存在,如果配置文件不存在,那么将自动创建一个空白的配置文件。
fn ensure_config_file<P: AsRef<Path>>(config_path: P) -> anyhow::Result<File> {
let config_file_path = config_path.as_ref().join("config.toml");
if !config_file_path.exists() {
let mut file = File::create(config_file_path.clone())?;
let configuration = Self::get();
let toml_string = toml::to_string(configuration.deref())?;
file.write_all(toml_string.as_bytes())?;
}
let config_file = File::open(config_file_path)?;
Ok(config_file)
}
// 从应用配置文件中加载配置信息,即便应用配置文件是空白的。
pub fn load_settings() -> anyhow::Result<()> {
let mut config_file = Self::ensure_config_file(Self::ensure_data_dir()?)?;
let mut config_file_content = String::new();
config_file.read_to_string(&mut config_file_content)?;
let config: Configuration = toml::from_str(&config_file_content).unwrap();
let mut configuration = Self::get();
*configuration = config;
Ok(())
}
}

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use std::collections::HashMap;
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct KeyboardMapping {
pub name: String,
pub keys: HashMap<String, Vec<String>>,
}
impl KeyboardMapping {
/// 创建一个新的键盘映射。
pub fn new<S: AsRef<str>>(name: S, key: S) -> Self {
let mut keys = HashMap::new();
keys.insert(key.as_ref().to_string(), vec![key.as_ref().to_string()]);
Self {
name: name.as_ref().to_string(),
keys,
}
}
// 重命名键盘映射。
pub fn rename<S: AsRef<str>>(self, name: S) -> Self {
Self {
name: name.as_ref().to_string(),
..self
}
}
}

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src-tauri/src/main.rs Normal file
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// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
#![allow(dead_code)]
mod config;
mod keyboard_mapping;
mod setup;
// Learn more about Tauri commands at https://tauri.app/v1/guides/features/command
#[tauri::command]
fn greet(name: &str) -> String {
format!("Hello, {}! You've been greeted from Rust!", name)
}
fn main() {
tauri::Builder::default()
.setup(setup::init)
.invoke_handler(tauri::generate_handler![greet])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

19
src-tauri/src/setup.rs Normal file
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use tauri::{App, Manager};
use window_vibrancy::{self, NSVisualEffectMaterial};
/// setup
pub fn init(app: &mut App) -> std::result::Result<(), Box<dyn std::error::Error>> {
let win = app.get_window("main").unwrap();
// 仅在 macOS 下执行
#[cfg(target_os = "macos")]
window_vibrancy::apply_vibrancy(&win, NSVisualEffectMaterial::FullScreenUI, None, None)
.expect("Unsupported platform! 'apply_vibrancy' is only supported on macOS");
// 仅在 windows 下执行
#[cfg(target_os = "windows")]
window_vibrancy::apply_blur(&win, Some((18, 18, 18, 125)))
.expect("Unsupported platform! 'apply_blur' is only supported on Windows");
Ok(())
}