fix(baseline): 确保 neutral_lightest 的亮度高于 neutral_darkest,必要时进行交换
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@@ -147,6 +147,13 @@ impl Baseline {
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settings: &Arc<SchemeSetting>,
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is_dark: bool,
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) -> Self {
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// Ensure neutral_lightest has higher lightness than neutral_darkest, swap if necessary
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let (neutral_lightest, neutral_darkest) = if neutral_lightest.l >= neutral_darkest.l {
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(*neutral_lightest, *neutral_darkest)
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} else {
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(*neutral_darkest, *neutral_lightest)
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};
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let (final_secondary, final_tertiary, final_accent) = match settings.expand_method {
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ColorExpand::Complementary => {
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let sec_color = secondary.cloned().or(Some(primary.complementary()));
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@@ -209,7 +216,7 @@ impl Baseline {
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} else {
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neutral_lightest.l
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};
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let neutral_swatch = Arc::new(NeutralSwatch::new(*neutral_lightest, *neutral_darkest));
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let neutral_swatch = Arc::new(NeutralSwatch::new(neutral_lightest, neutral_darkest));
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let outline_color = neutral_swatch.get(if is_dark { 0.25 } else { 0.7 });
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let outline_variant_color = neutral_swatch.get(if is_dark { 0.2 } else { 0.8 });
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let shadow_color = neutral_swatch.get(0.1);
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@@ -308,13 +315,13 @@ impl Baseline {
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let (foreground, background) = if is_dark {
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// Dark mode: foreground = neutral_lightest, background = neutral_darkest with +10% lightness
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let background_darkest = Oklch {
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l: (neutral_darkest.l * 1.2).min(1.0),
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..*neutral_darkest
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l: (neutral_darkest.l * 1.3).min(1.0),
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..neutral_darkest
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};
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(*neutral_lightest, background_darkest)
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(neutral_lightest, background_darkest)
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} else {
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// Light mode: foreground = neutral_darkest, background = neutral_lightest
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(*neutral_darkest, *neutral_lightest)
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(neutral_darkest, neutral_lightest)
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};
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Self {
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