增加使用亮度生成系列颜色的功能。
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@ -270,3 +270,29 @@ pub fn triadic(color: &str) -> Result<Vec<String>, errors::ColorError> {
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format!("{:x}", srgb_p240.into_format::<u8>()),
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])
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}
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#[wasm_bindgen]
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pub fn series(
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color: &str,
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expand_amount: i16,
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step: f32,
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) -> Result<Vec<String>, errors::ColorError> {
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let origin_color = Srgb::from_str(color)
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.map_err(|_| errors::ColorError::UnrecogniazedRGB(color.to_string()))?
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.into_format::<f32>();
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let oklch = Oklch::from_color(origin_color.clone());
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let mut color_series = Vec::new();
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for s in expand_amount..1 {
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let darkened_color = oklch.darken(s as f32 * step);
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let srgb = Srgb::from_color(darkened_color);
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color_series.push(format!("{:x}", srgb.into_format::<u8>()));
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}
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color_series.push(format!("{:x}", origin_color.into_format::<u8>()));
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for s in 1..expand_amount {
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let lightened_color = oklch.lighten(s as f32 * step);
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let srgb = Srgb::from_color(lightened_color);
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color_series.push(format!("{:x}", srgb.into_format::<u8>()));
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}
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Ok(color_series)
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}
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